- A couple of minor bug fixes.
- Added Nightmare Pilgrim to bosses.
- We've finally solidified our internal infrastructure and deployed it tonight to handle merges properly. We are striving to make merging automagic and accurate at no cost in performance :) *fingers crossed*
- Additional merge code preparation and test ground (internal only).
- Lots of parser performance optimizations
- Deployed new underlying code to get ready for our raid wide features :)
- Added more robustness to determine exit combat.
- Added EV normal, hard, and nightmare to boss detector. Still missing some of the infernal council members but this will be updated in the future.
- Added KP normal, hard, and nightmare to boss detector.
- Expanded our modules so we can slice and dice data any way we want. Be prepared to get a lot more info and groups/raid encounters soon :)
- Boss detector for Explosive Conflict operation
- Updated encounters bar to take advantage of the new boss detector
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